The final kicker is that we were promised four different endings, but it simply isn’t true. The really bizarre aspect of the multiple pathways through the story is that one of the characters is a completely different person in half of the story threads, and this difference isn’t explained and doesn’t make any sense. We’re supposed to see the initial outbreak of the necromorphs, and yet they just show up in a random hallway – there’s no explanation for how they got to the Sprawl. The big letdown, though, is that the story provides nothing significant to set up Dead Space 2. The dialogue is pretty bad, as is the voice acting. It moves, slightly, but the characters’ mouths don’t move, which is initially distracting, although we got used to it. It’s ugly and cheap-looking, with an art “style” that looks like preliminary story boards rather than a finished product. What about the relevance to Dead Space? Well, the motion comic that creates excuses for you to hack into all kinds of things is a bit of a mess. So, out of three minigames, we have one good one, one decent one, and one totally pointless one. Above: Here's Hardware Crack, the other decent minigame.
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